Even the HUD looks like it was made by someone paying homage to Doom.Īre also rather Doom-ish. You glide around the world like an Olympic skater on a freshly frozen lake you never have to reload and you replenish your health and armor by running through brightly-colored icons, which you’re constantly on the hunt for given how you’re usually outnumbered to such an extent it’s a wonder how you made it past the first level. Y’know, like how the Uncharted series owes a lot to the original Tomb Raider games…and how the later Tomb Raider games owe a lot to the Uncharted series. This is rather fitting given how Prodeus‘ action makes it a clone of both the original Doom and the 2016 reboot in much the same way Metal: Hellsinger is a clone of those games: they’re spiritually similar, and almost as much fun, but put enough of their own spin on things to be unique. So much so that Prodeus kind of looks like Doom 3 if they accidentally used the character models from Doom 2. While you can opt to have the characters be 3D models, the default setting has them pixelated, and with such crude animation that they look like cardboard cutouts someone is pushing from behind.Įven funnier, while the characters are pixelated, the environments are far more detailed. Though even when you choose the most modern options (and there are a lot of visual options), the game still looks a relic from another time. So much so that, if you want, you can make the game look like it’s being played on a CRT TV. That are actually made in the ’20s, Prodeus fully embraces the former’s old school visuals. Which is why I was excited to try out Prodeus (Xbox Series X / S, Xbox One, PlayStation 5, PlayStation 4, Switch, PC), which the good people at Bounding Box Software have described as being an old school shooter with modern touches. Especially when those people are game designers making a first-person sci-fi shooter. As an old fool, I often like it when people kick it old school.
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